Monthly Studio Report: December 2017

Monthly Studio Report: December 2017

Welcome to the Monthly Studio Report, where we collect updates from our various studios around the world to show you what they’ve been working on this past month.
In the rush up to the holidays, the entire company was focused on accomplishing two major tasks: pushing Star Citizen 3.0 to the Live Servers and polishing up work on the Vertical Slice, which featured an hour of gameplay from Squadron 42. Afterwards, everybody broke for some much needed rest before coming back to hit the New Year running. With that said, let’s get to it. December was a release month as the Turbulent team was instrumental in getting 3.0 in your hands!


Finally released, the new RSI Launcher replaces the CIG Patcher that was previously used to distribute the game assets to your desktop for Star Citizen 2.6 and lower. This release marks a major milestone for the team as the entire system that powers the launcher will allow us a direct integration path with the game where we will be now be able to open communication between your game sessions and the Spectrum client through integration points. This also opens the door for integrated anti-cheat sandboxing systems. Getting the launcher in your hands as part of 3.0 has been our team’s main focus for while as multiple rounds of testing on multiple platforms have taken place to ensure the new delta patcher, UI, installer and application shell perform well in all supported machine types and versions. 3.0 release also marks the deployment of the launcher backend which provides a new and secure way to distribute game update notifications and asset authorization to backers.


A separate team was split from the main group to work on a new and updated Roadmap display engine for the producers at CIG to use to update the community on the schedule and plans for the game. This new engine will allow the producers to create releases, place them in time and have feature cards on each to describe a feature of the game planned for a specific period. We hope this new format will make the schedule updates more fun to read and will also help the teams produce more updates, as the backend systems provide more tools to update the schedule per feature card.


Our design team added life to the Tumbril Nova concept in December, fleshing out the first ground vehicle tank in the Star Citizen universe, inspired by 1980’s action figures. This week is your last chance to pick up a Tumbril Nova in the concept phase!


Throughout December, the web team has been hard at work on the next iteration of the Star Citizen site. You can view a full report of our work on Welcome to SC in the January episode of ATV! We are hoping to launch a first pass of this new iteration in the first month of the year. While December is traditionally an action-packed month for Star Citizen, the team took it to the next level in 2017. On December 22nd, the Squadron 42 Vertical Slice was revealed during the Around the Verse holiday special and shared more than one hour of raw gameplay, including a special version with Director’s commentary from Chris Roberts himself. If you’re interested in more information about Squadron 42, you can enlist now to receive regular updates and exclusives on the updated Squadron 42 page here. The holiday special also introduced the legendary battle tank — the Tumbril Nova. This battlefield dominator is available through January 15, and you can find all of the details here. If the Holiday Special was not enough, the team published Star Citizen Alpha 3.0 to Live servers just before the holidays. This required a herculean effort by teams around the globe and we’re not finished just yet! Releasing Alpha 3.0 has opened the gates for what promises to be an exciting new year of updates to the Star Citizen universe. If you’re curious to see what’s next, you’ll be able to check in with our updated roadmap for 2018 that will come online with the revised RSI website. We said it last month, but we’ll say it again — thank you to each and every one of the dedicated testers who helped make the release of Alpha 3.0 possible. We truly appreciate you and your efforts! Thanks to the release of Alpha 3.0, we have also seen a massive influx in community-created content submitted to the website. We highly encourage you to browse the Community Hub and check out all of the new videos, screenshots, guides, music, 3D prints, and more. Keep ‘em coming! Lastly, we’ve taken the time to go through and organize your feedback on a variety of topics. We’re in the process of planning and executing some fun changes that you’ll see rolled out during the new year. And with that, we’ll see you in the ‘Verse!

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